Movement Rates (Regelwerk)
Under most circumstances, an average human being can walk, jog or run at the rate below.
- Walk: 7 yards
- Jog: 12 + Dexterity yards
- Run: 20 + (3 × Dexterity) yards
When a werewolf assumes a different form, his movement rate changes accordingly. Use the new form's Dexterity, not the Homid form's Dexterity, when figuring movement rates.
- Homid: As above
- Glabro: As above
- Crinos: On two legs, same as Homid; on all fours, +2 yards per turn
- Hispo: One and one-half times Homid speed
- Lupus: Twice Homid speed
Berechnungen (Calculations)
- Dexterity-Modifikatoren: Homid +0, Glabro +0, Crinos +1, Hispo +2, Lupus +2
- Felder pro Runde: 1 Feld = 2 Meter
- km/h: (Meter/Runde ÷ 3) × 3.6
- Vereinfachung: 1 Yard = 1 Meter in diesem Tool